Portsmouth School of Architecture
Scenario Engine: Gamification and E-Learning in Architecture
Research: Paula Craft-Pegg
Scenarios are an integral part of architectural education– from the design brief through to the final Part 3 case study. How can these be translated into opportunities for digital learning? The profession and education of future architects is changing not only from the outside in – but from the inside out. Today, the average student will have grown up playing 12-13 hours of video games per week, potentially more than 13,000 hours by the time they reach 21, and the time is increasing year on year. Has this turned them into experts, practicing beyond the magical 10,000 hour mark? Experts at what? Entertainment, immediate feedback, reward, ranking and replay are some of the key components shaping students expectations in games, and filtering into the classroom and studio. This is where gamification, the use of gaming playing concepts in non-game contexts, has the potential to support practice and learning.
As part of developing research into gamification in architecture, Paula Craft-Pegg is working with staff in the School of Architecture and the School of Computing and Creative Technology, to create an online scenario based game to support learning and teaching in Architecture. The Scenario Engine: Design Practice, is being developed as both a game and open access software package, for use in studio and practice.
Interested in participating?
If you would like to play these Design video games, please contact Paula Craft-Pegg (email@example.com).