MPhil and PhD Opportunities

Computing and Creative Technologies

Postgraduate Research in Computing and Creative Technologies.

Star Overview

Research overview

The School of Computing has a thriving and active research culture that pushes the boundaries of computing and the application of computer systems. Research covers a wide range of areas, with projects ranging from highly theoretical to very practical.

The School of Creative Technologies is centred around the application of new technologies to support creative areas. This includes games design and development, animation, video and sound, as well as other application areas, such as healthcare or security. We work closely with cultural heritage organisations worldwide to develop better methods of safeguarding digital assets. Our research is organised around five themes: Virtual Reality and Advanced Interactive Technologies, Digital Preservation, Computer Games Design and Technology, High Performance Visualisation, Computer Animation.

Research centres and groups

Centre for Healthcare Modelling and Informatics

Centre for Healthcare Modelling and Informatics provides information systems and computer science expertise to make easier some of the day-to-day jobs involved in healthcare delivery and administration. We have established excellent links with healthcare and social care professionals to keep abreast of their problems and needs. We conduct research to investigate new solutions to relevant problems, as well as providing consultancy services to organisations and individuals in the health and social care sector that wish to adopt information, communication and sensing technologies.

Virtual Reality and Advanced Interactive Technologies

Advanced Interactive Technologies research has a strong theme of medical visualisation and health technology research, including the Responsive Interactive Advocate project (RITA) developing an advanced intelligent avatar to support elderly people.

Computer Games Design and Technology

The Advanced Games Research Group focuses on practice-led games research. Current active research areas include disruptive gameplay, minimalist gameplay and ambient gameplay.

High Performance Visualisation

The High Performance Visualisation research is about big data visualisation, hardware accelerated algorithms, high performance computing, computational grids, science gateways, workflow systems and user interfaces.

Computer Animation

Computer Animation research focuses around facial animation, body language and believability. Emphasis is on practice led research and currently under development is the full length animated feature film, Stina and the Wolf.

Computational Intelligence

The fields in which we conduct Computational Intelligence research include data mining, neural networks, fuzzy systems, evolutionary optimization, machine learning, pattern recognition, user-adaptive systems, computer graphics, computer vision and bioinformatics. We aim to perform world-class research in the analysis, design and implementation of CI methodologies. 

Network and Security

The design and development of everyday devices that are capable of computation, sensing and communication relies on a range of networked technologies including wireless and mobile computing, Internet connectivity and connectivity within large scale distributed systems, secure infrastructures, sensing and reactive environments, as well as human interaction modelling. The Network and Security research group aims to, broadly, improve the effectiveness of the everyday pervasive computing environment. 

Systems and Information Systems

Systems and Information Systems research focuses on the practice, philosophy and methodology of information processing. This research informs systems analysis, cybersecurity, digital forensics, e-commerce and e-government systems which are relevant throughout business and society.


How to apply 

To apply for a postgraduate research degree with us, you'll need a good first degree from an internationally-recognised university or a Master’s degree in an appropriate subject. We'll also consider outstanding applicants with exceptional equivalent professional experience and/or qualifications.

We're currently rebuilding our website, so to explore the 3 different routes you can take into a postgrad research degree at Portsmouth, visit our new 'How to Apply' pages.

As someone pursuing a practical PhD, the technical support has been invaluable. The School has gone out of its way to facilitate appropriate academic supervision, both within the University and beyond.

Searle Kochberg, PhD Creative Technologies student

Self-funded PhD opportunities

Key Facts


MPhil: 2 years full-time, 4 years part-time
PhD: 3 years full-time, 6 years part-time
By Publication: 1 year part-time
Start date: October/February


For Creative Technologies research areas, a minimum of a second-class honours degree or equivalent in a relevant subject or a master's degree in an appropriate subject. Exceptionally, equivalent professional experience and/or qualifications will be considered. All applicants are subject to interview. 

English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

MPhil/PhD Fees*

MPhil full-time and part-time courses are eligible for the Government Postgraduate Loan

PhD full-time and part-time courses are eligible for the Government Doctoral Loan


Home/EU/CI full-time students: £4,260 p/a*
Home/EU/CI part-time students: £2,130 p/a*
International full-time students: £15,100 p/a*
International part-time students: £7,550 p/a*

Creative Technologies:
Home/EU/CI full-time students: £4,260 p/a*
Home/EU/CI part-time students: £2,130 p/a*
International full-time students: £14,000 p/a*
International part-time students: £7,000 p/a*

* Fees are subject to annual increase.

By Publication Fees*


Members of staff: £1,550 p/a*
External candidates: £4,260 p/a*

*All fees are subject to annual increase.

View tuition fee terms and conditions


Creative Technologies

Back To Top

Light bulb Research Areas


Our researchers are working and supervising in subjects such as:

Computational intelligence:

  • Data mining
  • Neural networks
  • Fuzzy systems
  • Evolutionary optimisation
  • Machine learning
  • Pattern recognition
  • Computer vision and bioinformatics

Pervasive computing:

  • The design and development of novel technological advancement that appears in everyday devices
  • Wireless and mobile computing
  • Internet connectivity and connectivity to services in large scale distributed systems
  • Secure infrastructures
  • Human interaction modelling

Systems and information systems:

  • Systems analysis
  • Systems security
  • Digital forensics
  • e-commerce 
  • e-government systems relevant to organisational, technological and cultural applications

Creative Technologies

Our researchers are working and supervising in subjects such as:

Virtual Reality and Advanced Interactive Technologies:

  • Medical visualisation and health technology
  • Design of advanced interactive systems 

Future Proof Computing:

  • Data curation
  • Digital preservation
  • Digital humanities
  • e-archiving
  • Preservation of complex digital objects such as computer games or digital art
  • Big Data techniques for mining cultural data
  • Database archiving

Computer Games Design and Technology:

  • Disruptive gameplay
  • Minimalist gameplay
  • Ambient gameplay 

High Performance Visualisation:

  • Big Data visualisation
  • Hardware accelerated algorithms
  • High performance computing
  • Computational grids
  • Science gateways
  • Workflow systems
  • User interfaces

Computer Animation:

  • The animation field and its applications
  • Simulation of medical consultations and entertainment
  • The recreation of photorealistic facial animations in games and film
  • Computer aided geometric modelling and applications

Intelligent Systems and Robotics:

  • Pattern recognition
  • Intelligent robotics and their practical applications
  • Implementing computing frameworks for human motion analysis
  • Multi-fingered robot manipulation (including prosthetics)
  • Data novelty detection and intelligent control for electric vehicle suspension

Digital Storytelling:

  • Academic papers and books
  • Filmmaking and festivals
  • Art installation, exhibition and curation
  • New technologies, new media and pedagogy

Back To Top

Monitor Facilities & Features

Flexible Learning

You will benefit from web, email or phone access to many of our facilities and services. Our student website will be your one-stop shop for all news, information and links to other services, and 24/7 online access to the University Library’s vast electronic book, journal and database collections will help you find the right resources for your research.


CCI boasts a wide range of high-tech laboratories and cutting-edge technology. This includes: multimedia studios (PC and Mac), a large-scale 3D immersive Virtual Reality room used for Virtual Reality Research, advanced motion capture facilities, a range of advanced interface devices including haptic feedback and EMG sensors used for Intelligent Systems Research Support.

Graduate School

From the moment you join us, you will be supported by the University's Graduate School, alongside your assigned supervisory team. You will be invited to a two-day induction, helping you to get the most from our facilities and be part of our thriving research community. You can also extend your skills as a researcher through the Graduate School Development Programme, which offers training, workshops and events.

University Library

Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.

Mortarboard Careers & Opportunities

Career Planning

One of the benefits of studying at Portsmouth is the comprehensive support we provide in career planning. Our careers and recruitment service - Purple Door - can assist you in career research and finding employment opportunities. 

The Graduate School Development Programme offers a series of dedicated workshops on career planning, specifically for research degree students. You will also have access to consultations with careers advisers or online support. This service is available for five years after graduation.


Doctoral graduates are highly-skilled researchers that make an impact in a range of sectors. They benefit from high employment rates and, on average, earn more than holders of undergraduate and Masters degrees. A doctorate demonstrates to employers that you are intelligent, capable and motivated, and that you have advanced technical and research skills.

In addition to supervision from experts in the field, you will be supported to become an internationally employable doctoral graduate. You will also develop skills that are desirable to employers including critical thinking, problem-solving, project management, communication, leadership and creativity.

Back To Top

Similar courses to Computing and Creative Technologies

Back To Top